Asset Creation Toolset 2.4.1 features (24 Sep, 2018):
- Add option for Numbering “Delete Previous Nums”
Asset Creation Toolset 2.4.1 features (24 Sep, 2018):
good work.
BLENDER 2.8 SUPPORT!!! (09 Jun, 2019):
Was removed some features:
Copy Texture Assignment - Not actual now for Blender 2.8.
Texture To Vertex Colors - This function use addon “Bake UV-Texture to Vertex Colors”. This addon not availible for Blender 2.8
Clear Custom Orientations - Not possible get list of custom orientations in Blender 2.8
Create Palette Texture works with Cycles only
Hi,
Thank you very much for your super useful addon. A really admirable work.
I’m testing it in Blender 2.8 and when export to Unity the object appears there with a 180 degree rotation on the x-axis
I am using the Blender version of today June 20, and trying with Unity 5.6 and 2019.1.5 with the same issue.
Is it something I do wrong or is it an export bug?
Thank you very much!
Hi,
Thanks for review and report issue.
Yes, It’s a bug. I will try fix it with next update.
Hello, everyone!
I have bad news - “Export to FBX” still non stable for 2.8. Apply Rotation works incorrect.
Blender 2.8 still has bug with apply rotation for objects with Parent-Child Relations. I hope this will be fixed soon.
Stay Tuned!
I noticed this indeed!
Question regarding SubstancePainter Exploding “Bake by meshname” usage;
You can use follow steps:
Result: EXAMPLE_001_high
It’s very easy for use!
Asset Creation Toolset 2.4.2 (Blender 2.8 only) (07Jul, 2019):
Known Issues:
Export FBX’s: Objects change position if parent-child relation has more two nesting levels
Origin Align: Child’s objects move if change their origin position
Origin Rotation: Negative direction for rotation
Hello mrven,
First of all thank you for the great add-on. One questions/requests regarding the add-on.
Would it be possible to add an option to remove all the materials from the object when exporting the fbx. Now i am using some materials in blender while modeling that i remove before the export. It would be really handy to be able to remove all the materials during the export process. For example “remove all materials” check box in the “export mode” menu?
Keep up the good work mate
Hey @mrven , great addon but I’m having an issue importing assets to unreal that were exported using your addon. They scale down about 100 times their original size and not sure if I’m missing a setting or it’s a bug? I’m using the 2.8 version
Thank you very much for your work!
Now works perfectly with Blender 2.8.
I really love it
Thanks for review! Added this to my task tracker
Thanks for review! I don’t use UE. I need research this. Added to my task tracker
Thanks for review!
Thanks , works fine
Thank you for the Addon , obj name => mesh name it’s absolutely kill feature !
i use it always for the export to marmoset for auto-group system
Is there currently any way to export by collections? … or is this something that will be added in a future update?
What I mean is… somethign like the ‘By Parent’ option but that recognises collections as the parent. currently it doesn’t appear to.
cheers
That will be added in the next update
Asset Creation Toolset 2.5.0 (Blender 2.8 only) (10 Sep, 2019):