Asset Management

yes but it’slike blender works when you append an asset frpn the append menu.

Sybren’s material fixer, fixes all selected objects materials .001 .002 etc to material base names.
http://www.pasteall.org/64084/python

Interresting, thx :wink:

Multiple ways to add an asset.

http://pitiwazou.com/screenshots/2016-01-31_14-46-06.gif

And this asset decomposed.

http://pitiwazou.com/screenshots/2016-01-31_14-51-22.gif

woaw!! Et ce petit bijou sort quand?
Pourra-t’il gérer d’autres types d’assets par la suite? (matériaux et textures par exemple)

Celui là c’est uniquement pour les assets, on a BML pour les shaders.
On est sur la phase finale, quelques bugs à corriger encore mais on approche du but ^^

Does asset manager support custom material nodes = another render engine nodes than BI/Cycles ?
And what about practical use of imported objects materials, that .001 thing ? Many people are using material library and they want materials are synced = same material names they were when saving objects.

For now it’s like a blender append, that add 001, 002 etc. We are looking to add an option to keep this way or to use the scene data.
Same for the groups.

Because sometimes you want to add a new version with another shader or ig you have modified your shader and you want to import the normal one, you don’t always want that the new imported shader be se same as the one you modified.

For other render, it’s an append, so normaly that should work a keep all the datas.

Good news indeed it saves them to .blend, that way custom nodes are supported (like Alfonso Serra Material Library). You have the code to change materials to basenames, if user wants, that should be an option ofcourse, its only the code side to help users.
This asset manager looks very usefull on the video and I’ll hope you will be publish sooner or later :slight_smile:

If we keep adding options, not sooner ^^

We are in the cleannup part of the code and we fix the last bugs.

This part for material and group is not in the code right now, maybe after the release of the addon.
We have a lot of ideas for Asset Management !

So if I understand this correctly. This addon will allow one to preview assets in a set of small thumbnails, taking in account camera placement and lighting. Will it also operate over multiple blender files?

To make a thumbnail you have 3 ways :

Normal render
Opengl render with camera placement
image from your drive

Each asset is on a .blend

You have A library or several libraries, in each library, one category or several categories and in each category you have 3 directories.

Blend
Favoris
icons

Like that you can make a pack of asset with the asset manager and give it to your friends or put it on gumroad ^^

http://pitiwazou.com/screenshots/2016-02-02_00-13-58.gif

ah nice you got a thread now. I cant wait for this to release. The hard ops insert system is more experimental but this is the finished version of that insert system. Wazou was a large component in hard ops and many new options / pie menus. But I’ve been using the asset manager and it’s nice. He also added the thumbnail from AM to hard ops if present so it’ll all work together.

Working on the documentation right now !

A little sneak peek of a new feature to make custom thumbnails for the AM.

When will it be available

Thuesday :wink:

I still have to shinish the documentation ^^

Little gif for Hardops users !

http://pitiwazou.com/screenshots/2016-02-07_18-50-23.gif

I was literally looking for something exactly like this two weeks ago, and because I couldn’t find anything I started developing! But you’ve made this and it’s exactly what I was looking for! Can’t wait for it’s release :smiley:

Hi,

The Asset Management is available !!!

http://www.pitiwazou.com/asset-management/

!!! Special Offer !!!

For 24 H only until wednesday 10 Am GTM+1 , 10€ instead of 15€ !!!
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We hope you will like the Addon, we worked for months on it !

The current version works with blender 2.76b, installed and Zip.

And sorry for my english :frowning:

Yipee! thanks man :spin: (cool music…)

Great work Pitiwazou. What about future updates, and the add-on’s development itself with regards to the Asset Manager Project?
One more question: does it work with the current development builds based on Python 3.5?
Thank you.

For now we are working on this version and the 2.77 when it will be official.
We have a lot of greats ideas to improve the Addon and later we will look at the bf developpement yes