We are working on an automatic solution for this, but it’s possible and it works fine as you can see on the pictures.
With The Asset Manager you can add everything you want, and use custom icons or use the Addon render Thumbnail to make different types of thumbnails.
All of this is still in Wip, we are working hardly to finish the addon as soon as possible with the features you need for the V1 and we have a lot of ideas for the V2 as well ^^
Hah! I can tell you what I can afford, which isn´t much, unfortunately. Anything around 5-10 euros is perfectly reasonable to me, but if it works as nicely as it looks, it´s certainly worth more…
We added the posisbility to make an opengl rendering with camera placement !
This is the first implementation, we will check this for bug and improvement, like a button to hide the backgrounf for example.
I think the opengl render is nice and usefull, it’s fast and you can choose the angle of the camera for personalised thumbnails.
How asset manager handles materials, import asset with materials and scene already have same materials than imported object. Does it do material.001 if same name material already exists on the scene ? When using material library that is more than annoying.