…broken in 2.76b
update…
hi imdjs, I downloaded the update for 2.76 in the first post, but it’s still not working for me. Maybe it’s because my computer can’t read the Chinese characters?
…broken in 2.76b
update…
hi imdjs, I downloaded the update for 2.76 in the first post, but it’s still not working for me. Maybe it’s because my computer can’t read the Chinese characters?
----update20161109----
1: add the weight map to influent the mesh vertices that you want to derform.
2: add the option of Global or local,if set to Global this will caculate the Global point distance.
MeshDeformer v0.20(blender2.78,winX64).zip (663 KB)
some files are missing ,but I have reuploaded it.
reupload againt
The installation and activation is ok, but when I bind it, I acknowledge this error. Am I doing something wrong?
I noticed that in “ini of PYLIB” it is empty without characters.
I get the same error message as uruburei.
Could you maybe fix this?
This is a great addon if you have to make changes on the highpoly and the lowpoly follows.
I don’t know why this error is happen,sinece I have no this error. however I have disable this line of code,and reupload it.
i dont know if i do something wrong but it doesn’t do anything unfortunately.
there is no shape key created and if i deform the master the slave won#t follow
if you have binded one object to the master object,change the shape of master,and then select the slave object,click the update button 。
ahhh, thanks
it works great now!
if only i found this 2 days earlier i would have saved some time adjusting the low by hand
This works cool now.
Thank you imdjs
Thank you imdjs!
Very nice addon!
Globle? Global?
----update 20170225-----
add a feature of vertex weight maps projection.
that means you bind a mesh you alse bind all the vertex weight maps to the master mesh. when you update the weight maps master mesh, the slave mesh will follow.(note:this weight maps binding algorithm is accurate mesh surface binding not the building auto weight binding,you even don’t need to modifer the weight maps again)
Hi!
I’m still learning Blender. I’ve rigged a character with Rigify and using the MeshDeform modifier to control the padding, Knees, chest and etc. Even throw everything seems to be working, I noticed that the mesh gets crazy when I rotate the rig around. Not sure how to fix this.
Anyone knows what could be causing this?
Thanks!
Best Regards;
David
Hi DfBlem1,
This thread is not about the mesh deform modifier. This thread is about a unique addon by author IMDJS with the same name of Mesh Deform, but IMDJS’ addon uses a different method.
In regards to your project, did you try parenting the Mesh Deform mesh object to your Rigify rig?
If you’d like you can add me on skype @ emboo0926, and I’ll try to help if I can.
Hey Emboo2,
Hope all is well. Sorry for posting on the wrong thread.
I have it rigged with weights (Vertex groups), everything is deforming correctly, it is just when rotating the rig… things goes nuts, lol.
Thanks!
Best Regards;
David