Okay, time to start working on SculpTkt. I still have to document Tesselator but I guess it can wait.
This little sculpting addon is already stagnated enough.
I saw that blender 2.8 have fixed the selection of envelope armature problem fingers crossed.
Anyway I’m gonna leave here a list of features I have to re-implement, They will be updated/reposted as time progresses.
- [ Done ] Remesh (Remesh modifier macro)
- [ Done ] Decimate
- [ Done ] Basic booleans
- [ Done ] Slash Cutter
- [ Done ] Sculpt pie menu
- [Done - ] Envelope builder
- [ Done ] Extract mask
- [ Done ] Mask deform
- [ testing] Mask Split
- [ - ] Mask Decimate
Potential new features
- [ - ] Fast Toporake-like remesh ?
- [ - ] Matcap generator ? (to replace studio lights editor)