Transform on Cursor allows you to at a single key press, to transform any selected object, group of objects, or even edges or faces with the cursor as the Pivot point, and after the transform, resetting to your previous setting.
It works in both edit and object mode.
Shortcuts are as follows:
Ctrl + alt + shift + R (rotate)
Ctrl + alt + shift + G (translate)
Ctrl + alt + shift + S (scale)
Example of it in use:
There is an additional function which I’ve called rotate on custom orientation. It create a custom orientation based on your selection, set that as your pivot, and allows you to rotate an object using that orientation. At the moment it defaults to Y, but I’ll be adding X and Z options - this function only works in edit mode.
Are you referring to rot/scale on selected parts with the custom orientation? It’s certainly a feature I can add, as the addon is still in development, there may be a few more transform functions that I will be adding.
For example if you select top polygon on a subdivided cube, and with the proportional editing turned on, then you would be able to twist the model along its normal
also wings3d’s rot/scale tools is very powerful, you may look into it to adopt some features
for example you select some mesh that you want to edit, run the rotation tool, and it waits for an input which is poly edge or vert and then it do editing
( I believe this is possible in blender too, since it allows you to select all poly and edges at the same time)
the other one allows you to do rot/scale by selected part of the mesh acting as proportional editing limit for the editing
so you can for example proportionally edit only one cube among the many - I know this is possible also in blender by hiding all unselected polygons but this would be also great to have in this addon it is yet another time saver
Hi kaptainkernals. I have just been trying your addon, and the rotate around edge is fantastic. Really usfull. Unfortunatly for some reason it breaks the “shear” hot key combo “shift ctrl alt s”, and instead scales the object. Is there any way to fix this.