Adidas SUPERSTAR transparent / Product Rendering



**Blender/Octane/SubstancePainter**

One of the things I wanted to explore in this project was the use of displacement maps to create a more seamless transition between modeling and texturing using Octane Renderer. I was really impressed with how well Octane handled the displacement maps, and it really helped to blur the lines between the two processes. Overall, I was really pleased with the results of my experiment, and I will definitely be using displacement maps and Octane renderer in future projects.

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