I have a use case that I think could make for a neat workflow between MakeHuman, ZBrush and Blender.
I have 2 models:
- One is rigged and divided into vertex groups by MakeHuman.
- The other is a slightly altered model imported from ZBrush with the same vertices, but with no rigging information.
I want the rigged MakeHuman model to adopt the shape of the altered one from ZBrush while keeping the rigging information. Is there currectly a way to do that?