Thanks for the feedback guys, well I’m not really planning on making this a game, I’ve learned quite a bit in regards to the more technical side of triggers, arrays and so on.
That was all I had at my current disposal so yeah, I also think that it might get really annoying after 5 minutes or so. Learning how to get the sounds to play at the right time was quite a bit of a hassle, though I got it working thanks a bit of help here on the forums.
The landing was supposed to be only for when the player does a power jump from quite a high distance, however the arrays and collision play it for the majority of the time, which is bad. Lol I did have a camera bob originally, but I removed it due to some complications with camera orientation and the python script for mouselook.
In all, this was quite a test for me, though it did start out as just a fun thing, and well eventually developed to what you saw there. The reason I mostly did this was because I’m a complete n00b when it comes down to any sort of coding/programming;), and being able to make all of that with minimum code, is better than for me to try and learn python or any other scripting language in my current circumstances. Haha
Regarding the mask and all, that was quite a worry to me as well, wasn’t quite sure how I could make the visibility perfect and keeping the feeling of actually being in the suit, however the mask I’ve used for the camera isn’t quite the real mask I made for the original character design. (Character was made for Hellgate Revival when I was still working for them, but the model got shot down.) Doing all of this myself was quite tiresome, but worth it.