So after changing the default expression and getting a better idea of how facial topology should be set up, I decided to do a second retopo of this character’s head for better deformations. There’s still some features here and there which I’m not too sure about, such as the nose, front of the neck, etc. Especially the nose, I’m finding that there’s now some pretty rough shading over it, and the flow of the loops are quite different from what I’d originally intended.
Any suggestions for further adjustments I could make on this?