I’ve had success implementing a few shaders on my own toy raytracer, but every time I try to work on Blender/Cycles I immediately get a headache tearing my way through the code. What I’d like is some advice on where to begin on testing new shader code in Cycles. Would it be easiest to start by altering an existing BSDF?
But getting it all working is a different story, there’s a bunch of files (something silly like 11) you have to modify just to add a new node + whatever you need to do to cycles so working from a ‘template’ is a lot easier.