I recently bought “Digital Art Masters : Volume 2” which is an enjoyable read. One of the works covered is a WWII shot, and a small part of the wireframe is shown on the link (hopefully).
The original was done in Modo, and I would like to do my own Spitfire in Blender. I’m wondering about the best approach to get some of the details in - specifically around all those fasteners that are shown near the exhaust stubs.
Now, some may argue that I should just do that with textures, but I’d like to model them. I’m not sure of the best approach though - I’d like to model the general shape of the aircraft, and then later add these details into the various quad plans. I’m not sure how the Boolean would work - I have had problems with stuff a bit like this in the past - whether that’s Blender or me I;m not sure. Any suggestions of a general approach I could follow ? I’d like to have one fastener that I could apply in multiple places if possible. Thanks,