How do I deal with a pole in an area like this? It needs to have that sharp corner then transition to a smooth surface. The area needs to deform, but I’m baking this as a normal from a high poly to a low poly so the high poly can have different geometry. Is there a way to model an area like this so it doesn’t get all poled up, or is there some kind of hack you can do to deal with it? I was thinking of blending a normal map from subdivision 2 onto subdivision 6 as the pole is missing there but I have no idea if that’s a good idea or if blending normal maps is something people do in general to deal with poles.
All the purple creased edges also have mark sharp on them.
I assume you will need something similar on the lower area to merge back with the rest.
There is another pole visible in the lower right area.
Take the time to watch topology tutorials… Not just Blender ones. The working professionals have been using other apps for the last 20 years - so check out the other apps tutorials as well.
Thanks! That area looks much better now. But it created pinching on the lower side, probably because it’s at an incline. It wasn’t obvious in the first screenshot, I’ll do something different there. Those two parts aren’t connected up also, I’ve split up a lot of parts that will be connected up on the low-poly.