I’m fairly new to blender and I’m trying to model a Death Star interior. The elongated vertical lights on the walls are really stumping me as to how I should model them. https://imgur.com/PkgRnkG
I’ve tried using booleans but I’m struggling to model the exact curve I want on the ends. I’ve also tried modeling them out using loop cuts but the ends are angular and I haven’t been able to find a good way to curve them.
Any advice on what a good way to go about modeling and aligning those in that pattern would be? Thanks in advance.