I’m fairly new to blender and I’m trying to model a Death Star interior. The elongated vertical lights on the walls are really stumping me as to how I should model them. https://imgur.com/PkgRnkG
I’ve tried using booleans but I’m struggling to model the exact curve I want on the ends. I’ve also tried modeling them out using loop cuts but the ends are angular and I haven’t been able to find a good way to curve them.
Thanks for the response! So I went ahead and tried that, and I had some similar problems to when I did the boolean. The curves seem to pull down really far, and going shorter leaves the top flat.
The “Minimum” is your basic shape, which looks like what you have already, except the topology is already set up for Subd.
“Support” is extra edges to prevent Subd from squashing the shapes too much.
“Even” is, well, even, for best results. You can also bend these (as it seems that what you’d want to do on those pillars in the movie screengrab), without getting pinching problems (too much, that is).
Hey thanks for the detailed answer, I wasn’t able to get subdividing to work very well but you explained the approach really well, I’ll look into it again.