Hello blender artists, I’ve hit somewhat of a wall on one aspect of my current arch-viz project and would love some advice from others in the industry. I’ve been doing a lot of test renders to help my client decide between various finishes, paint colors, materials etc. For this purpose the result needs to be as accurate as possible to the real world material i’m testing or else its fairly useless. So far it hasn’t been a problem but the latest request has thrown me a bit of a curve-ball. The material in question is a cement-fiber lap siding that is finished with a two-toned finish to imitate stained wood. (sample from their website attached) I’m having a hell of a time achieving the look through manipulating image textures of real wood and haven’t been able to get anywhere close with procedural textures.
Does anyone have any advice on where they would start for something like this. i.e. the unique case of replicating what amounts to fake wood. I’m mostly digging for generalized advice about how other arch-viz professionals go about material matching tricky materials rather than specifics on how to make this material as its hard to convey exactly how this differs from wood without handing over my physical sample.
Any help would be so appreciated.
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