After 20 days of learning blender i create this

Hi guys
.
.
.
…This is my first project…
-Render with eevee
-Is it good or not?
-Tell me any issue ッ
But i know the reflections on object are bad but tell me how can i fix this




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as for the first project it is awesome … u have still a lot to learn …
your modelling isnt a problem but your texturing does … try to learn more about nodes …
and as for this i could tell u a lot of mistakes but as for now i will suggest u to watch penfinity video on youtube " ultimate gold shader" it will help u in understanding nodes better

Thank you for your comment :slight_smile:
Yeah
Just one qeustion
How can i give a good and Regular reflections on objects ?

well there are a lot of things u can do … for example using a noise texture with a high scale as a factor in mix shader (it will help in making some part glossy and diffuse in a pattern of noise)and using that same noise texture value plugged in the hieght of bump map and connect that bump map in the normals of both the shaders (this will create some rough surface over the object as we see in every object)…

secondly u can use an object with emisson shader instead of a lamp doing this gives u more control over the shape of emission object as and also u can experiment with this created lamp like by adding a noise texture or gradient texture to it ( just expiriment with the emission shader )

third use two to three source of light … one be the main source of light and others for diffusing the shadows formed by main source … for refrence u can see the light set up in photo studio ( and u can turn off the shadows formed by secondary source of light if u dont want them )

fourth the main reason u dont have the proper realistic look and reflections in because of the texture … like of example every object somewhat has a colored shadows at corners of shadow … try doing some research over it …

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That was very helpful
Thank you so much