All models by me, textures self-made and from Poliigon, ProRender Material Lib, background from HDRIhaven. Rendered in Cycles, Blender 2.80, with 1000 samples.
Modeling the chair was most of the work. I created AO maps and displacement maps for the woven parts of the seat, included down below (feel free to use).
The rest of the surfaces are procedural, including the headboard.