After the rain

All models by me, textures self-made and from Poliigon, ProRender Material Lib, background from HDRIhaven. Rendered in Cycles, Blender 2.80, with 1000 samples.

Modeling the chair was most of the work. I created AO maps and displacement maps for the woven parts of the seat, included down below (feel free to use).

The rest of the surfaces are procedural, including the headboard.

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Very nice both artistically and technically!

I really like the mood of it.
Something you’d really expect form a bedroom wit such a view…

Good job
Jarek D(DJ)

I featured you on BlenderNation, enjoy :slight_smile:

very cool, thank you! :slight_smile:

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To learn more about this work, see the article that Torsten wrote for BlenderNation:

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