After the rain

All models by me, textures self-made and from Poliigon, ProRender Material Lib, background from HDRIhaven. Rendered in Cycles, Blender 2.80, with 1000 samples.

Modeling the chair was most of the work. I created AO maps and displacement maps for the woven parts of the seat, included down below (feel free to use).

The rest of the surfaces are procedural, including the headboard.


Very nice both artistically and technically!

I really like the mood of it.
Something you’d really expect form a bedroom wit such a view…

Good job
Jarek D(DJ)

I featured you on BlenderNation, enjoy :slight_smile:

very cool, thank you! :slight_smile:

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To learn more about this work, see the article that Torsten wrote for BlenderNation: