The goal of this project was to make something serene, while dramatic, and having a sense of scale. Landscapes were made with Gaea, trees came from an asset pack, like all other vegetation. The little hut is from sketchfab.
Thanks! Tbf, the after the storm idea started shaping up really in the final stages, so i havent really considered making it actually so. But thanks for the suggestion, i definitely will consider changing a few things
Great job, a stunning landscape captured in a beautiful moment.
VERY cinematic.
The only, tiniest of tiny critiques I could offer, is about the water line. I think I understand why you placed it that low in the picture, however it might be a bit too low. At first glance I didn’t see it at all. I was pretty sure though, there would be some lake/river/creek somewhere, so I started searching … and finally found it, scratching at the lower border.
I think I’d consider to adjust the camera position slightly, to resolve that almost-intersection.
I’m not even sure though. Maybe it is perfect as it is - it certainly does emphasize the hugeness of that background.
Maybe that image just needs a large enough screen.
The clouds and such are a volume VDB, with a generic principled BSDF shader. I turned them off for the clay render though, since it wouldnt work with the override material i used
Yeah, agreed. At first i had in mind that the river would be visible all the way toward the mountain base, with a creek then flowing down the slope. That then proved too ambitious, as i couldn’t really find a way to make a torrent like stream that i could make without water sims. Still the idea was for the river to be a one with a source up in the mountain. Most references for such rivers had steep rocky banks.
At the end of the day, the river is not a main elemont of the render, so im fine with it being a bit out of view.