This is a project mainly based on a Porco Rosso sketch I found on the web (with my personal touch), thanks to the Author.
It’s a Texturing exercise I did with Substance Painter, really amazing software, love it!! Some Friendlyshade displacement maps are used on some parts too. Use of HDRI haven for additional lighting. It’s rendered with Blender Cycles 2.90, post-process with Photoshop.
TASKS: Modeling, Sculpting, Retopologizing, UV Mapping, Texturing, Shading, Lighting, Rendering, Post-Processing
Update: Added a Video Clip to show the entire character here: