I tried a few tutorial clips. One was just using a navigation mesh and a steering brick, and the other was a health bar and an edit object - track to player brick.
I also did add a cube to the AI character and made that a character in the physics, but the Skeleton isn’t connected with the body and cube, it works a little better, but its still moving all over the place. It doesn’t work out.
This is image I’ve drawn out where the AI travels and obviously where it should actually travel on the map. As well as serious slow downs once the game is running.
make sure that you are looking at the local axis and not global axis per object on the npc, I also had this problem that the steering actuator is facing the wrong direction it wont act properly.
Well the cube is the one with all the info, if I change the physics from character to static the AI just sinks into the ground. With character very serious slow downs.