hi… these are my first renders.
I’m very new at this modeling/painting method.
This is a big base floating in the air.
this concept is based on a story i’m writing.
It’s an RDA forces base, in the inner part of the Earth atmosphere, designed to carry tanks.
The carrier air ships gather at this base to carry tanks to territories where the war is raging.
It’s one of many bases positioned at this orbit.
Alright…
This is a try at painting.
I didn’t use any textures, the cloud was painted with one of gimp’s brushes.
I’m trying to produce a completely painted version of this base, i like this painting thing, much more fun as a hobby.
The design is at its beginning phases, only practicing painting cracks, holes in ceilings from shells, decay, etc…
I’m also wondering if there are any painters here who use 3d as a base, i can’t seem to find people who use blender for this purpose.
David Revoy (Deevad) does. In fact I think he came out with a dvd called blend and paint. His stuff here. (he did the alice in wonderland with some blender)
I read this sci-fi short once, I don’t remember the name or the author, but it was about a future colony on a planet for a mining mission. The workers were humans that controlled robots remotely. If you were elite you could control two or three at a time, but the main character was next-level… able to control like fifty at once. That’s what your bot makes me think of… Maybe a farm of them and one ubergenius with a brainbucket on orchestrating it all.
I’m learning about the law that’s called the law of thirds, and it’s derived appearantly from another “golden ratio” concept.
our blender has it in the camera settings, that’s why i shifted the scene a bit.
Now i can put the focus point on two places, marked in red on the image.
oh, and the container, is supposed to contain tanks, this one will be bound to a transport
air craft, which i’m in the process of modeling.
i’ll do another container with tanks in it, because without that, i think the viewer might wonder what is in those containers.
I’m still cautious about over-crowding the scene.:eyebrowlift2::eyebrowlift:
>>Yoeri —> yes, it’s not healthy for a large scale image (or so i think) to put objects in the foreground, unless they ARE the subject. right?:o… it’s hard to get generalities right.
a note:>>
I checked for landscape focal lengths before i set the camera.
It used to look flatter than this.
O.K, so i’ve been working on this ‘Transport Ship’
I also put it in the render focus point, on the left third.
I hope i’m right with this.
An update, i’m trying to use gimp’s ‘overlay’ layers to paint the surfaces, as it doesn’t really hurt the values unless i go too high with brightness:no:.
I put a color layer underneath it, to provide a base for the colors, this way i can control the blending process.:spin:
Alright… I’m getting some modeling done.
I’m going to remodel things when the whole picture is realised.
There are a lot of parts which still stick out as polygons:p.
I need to completely vanish this aspect to make the scene acceptable.
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Hi, I’m making progress. I thought i should do the painting part now.
I painted most of the surfaces, except for the floor and that striped wall.
It’s more fun this way.
But i need some pointers if available, about composition, coloring, etc.
thanx:o.
I’m getting closer to completing the work, I still have to put the tech robots and their computers.
Mostly, the control area will be on the left side, and i will do some remodeling.