With GLSL enabled you can use dynamic shadows and more realistic lightning. I can explain more, but it seems you have to start from scratch when it’s about GLSL, so follow thistut and ask for more later.
GLSL is a new level in graphics basicly, and when i say new i dont literally mean its new technology…its just fairly new to Blender and a good step above Multitexture or Texface materials.
Ok i read that tut… but it dosnt explain very well…
1- u can use any texture or does it hace to be a texture with GLSL material?
2- Do u have to use 1 script for Each object u want GLSL material with it… or do u apply the Script once and it works for all the objects.
3-does GLSL Materials make your game run slower or laggy
4- is it worth it using GLSL Materials on games?
I realized I linked you to the wrong tut. so nevermind about question 1 and 2. About question 3: It can make your game more laggy if you use too much dynamic shadows. About question 4: yes, it’s woth it. Here’s a link to a tut how to apply realtime shadows.
This isn’t so much a technical tip as just a general design tip. SHOT: Stealth High Operation Team doesn’t make any sense. Did you just want to call it shot and then pick randomly associable words for the letters?
if you want to do something like that try to get the words to make some sort of sense. for instance High Octane Team makes a bit more sense but Stealth High Octane does not.
Don’t give your games throwaway names, its the first thing people see when they see the game and you can easily loose players through poor naming choice.