Yes, afaik. To be 100% sure ask Scorpoin81 ( fracture thread ). This time i was lazy and just took over his libs, afaik all compiled with ./configure/make.
Also we just made an combined fracture + alembic build and exported fractured sequences succesfully. Although there seems to be an alembic limitation with smoothing. To be investigated. Coming asap.
I might have finally found out how to properly import complicated hierarchies where objects might have similar names:
Also there were some compile errors on windows in master so I merged master into the branch, and I might have solved the boundbox issue reported by pitiwazou, but I can’t really test if it’s fixed since I don’t have guerrilla render.
My builds are not portable yet so I’m letting Jens do them, so you’ll have to wait for him to show up. But here’s here the test file from the Guerrilla thread exported with the latest source code: sample_export.abc.zip (17 KB) That should be sufficient to test I guess.
EDIT:
Normals/smoothoing has still some problem: loading the testfile ( /uploads/default/original/4X/3/4/1/341a70bbab33f04be6302bd111beaf7f1dcd9318.zipd=1465206848 ) comes out first
flat shaded even when set to smooth.
I have been testing with different versions of HDF5 and alembic and noticed not much difference in crashes, so I will keep compiling with alembic master and HDF5 1.8.17. but it’s becoming obvious that you need builds from someone with more knowledge of building windows libs because I am not sure I am doing it correctly, so I don’t know if the crashes are from the branch or the libraries.
Also, I had no luck compiling HDF5 for mac, maybe I will try a bit more but building and testing a library is so slow and boring…
If it’s any help to development, I have access to an Octane 3 license. I’ve been playing around a little bit with alembic export for my current project and it seems to be working quite well, although I’m not using it for an enormous or complex scene yet. You can see a small render of some old work on my twitter.
Here is a quick made update with the “Fix for missing updates when opening a file.” Added a first OSX build. Seems it does not work as well as linux build, but i won’t go any deeper on osx anymore. The /uploads/default/original/4X/3/4/1/341a70bbab33f04be6302bd111beaf7f1dcd9318.zipd=1465206848 works, other not tested ( osx ).
Edit: fixed the osx crashes by rebuilding hdf5 with other options.Pls. reload after edit time.
I fixed the osx crashes by rebuilding hdf5 with other options. Please reload. I left the name as is.
Animations should load fine now also on OSX.
To proove, shasum is now: 34c4834b88cdec4749475690358a1e8b6766c4aa