Alfa Romeo Giulia 1600 Spider Veloce of 1962

Alfa Romeo Giulia 1600 Spider Veloce of 1962

I am working for a long time on a project of a vintage cars rally. Obviously, my favourite character Elisabeth Warfield is one of the competitors, driving her Lincoln 1962 Convertible. But this Alfa Romeo Giulia 1600 Spider Veloce of 1962 is the car of Giulia Battaglia, a friend and opponent of Elisabeth. New cars and characters will be added over the time. On my to do list, I have a Lotus Elan and a Jaguar xk roadster…

But today, I show you the almost already finished Giulia 1600. I say almost, because I am still looking for good references photos for some hidden parts of the car, like the sides of the doors when they are open, images that are very difficult to find, as well as some mechanical parts under the car.


More images here :

http://3d-synthesis.com/62-Giulia1962.html

Please do not pay to much attention to the background, as these are the very first renders with this car which is intended to be later a part of some big scenes. Current backgrounds are just LDR jpg environments or have been quickly added/tweaked in post prod.

O_o, elle est vraiment magnifique, les réflections la rendent vraiment réaliste.

Pretty well done, reflection make it really believable.

Thanks ! Congratulations too for your very nice Mercedes Benz SSK !

Wow that looks great! Did you model the entire environment?

The environment is not modelled. As I wrote, it is a LDR jpeg background.

Very good, I thought it was a photo :stuck_out_tongue:

Some compositing with nature background.







And one more image with nature background.

I like _17, it fits in so perfectly :smiley:

Impressive renders and a great model.Can u please post some wireframes of the model?.Man,I can never model like u.

The secrets of accurate modelling are imho :

1 - Time. The more time you spent on your model the best it will be.
2 - Documentation and observation : spend much time on research of reference photos from any angle for any single detail.
3 - Consider any big work (model, scene) as an assemblage of small details, and work on any small parts as if it was a single work.






Great work!! Great environment compositing!

maybe i am a bit late but i think the red color is pushing to far in the last renders ohterwise nice job :slight_smile:

maybe i am a bit late but i think the red color is pushing to far in the last renders ohterwise nice job :slight_smile:

The modelling is done in Blender, and the rendeing with Octane. I used a shader which is a mix of two glossy materials of slightly different colors, and controlled by a Falloff texture. So, the apparent color looks different according to the light direction. Maybe i should simplify the shader which would be more convenient for more recent cars.