After some Photoshopping on this this morning, I now consider this one final. Please feel free to comment and make any crits, I will note them for the future.
Thanks for all the input in the WIP thread. It helped immensly.
Also, a huge thanks goes out to mellowsmoothe for allowing me the use of his concept sketch as a reference for this one.
My only crit is, that the background doesn’t match in whit the character, as the background looks more painting like than the charcter itself. Maybe if you’d just either adjust the character towards more painting like or the background towards more real.
But other than that, you’ve executed the character very well.
JoOngle: Hmmmmm… others have said the BG image works for this one. What would you suggest? Just tone it down some, or get rid of it completely?
Alltaken: I had issues with getting the shader on the necklace to look correct from the beginning. So I just gave up on t and left it. As for total hours on this one, I am not sure exactly, but likley about a week in total hours anyway. On and off.
Well…maybe they mean that the colors match the image? Because it does!
But it looks sort of “out-of-focus” and it´s also quite bright and have a lot
of details…you know…just like an image taken with an telescope, you´d
rarely see such an image in real life.
I think the BG-image needs better resolution, less dominance, and as
you suggest…tone it down a little. It´s worth a little experimentation.
I don’t agree with JoOngle about the clothing. I love the cloths, IMO it shouldn’t be detailed more. The head itselve is amazing, as well as the texturing, abviously. I have to agree with the background being a bit distractive.
Btw: the rings who make up the chain around his neck: the one in his neck (backside) isn’t touching his back. Plus that the rings are perhaps a bit too flat. But that’s just my opinion.
No problem with the bg here. With his regal eyes and expression I imagine him as guest speaker at the dedication of a new intergalactic Air and Space Museum.
That’s some fantastic depth in the skin texture. The model inspires me to actually finish something one day.
JoOngle: OK, thanks for the input. Noted. I may play with it. But I have other blends I need to finish off first.
Sir Mikey: Thanks.
nehpets: Thanks too.
Roger: OK, thanks for ths input. And good call on the medallion at the back, I didn’t even notice it wasn’t touching. :o
jackj: lol, yeah. It is a bit weird, but iut’s based off the concept. Find my WIP thread for a link to the concept drawing.
block01cube: dude, if you are that desperate, you need some serious help.
digital_me: I know. I know. You can beat me with a cane at another time and place.
Alvaro: That’s what it needs. I agree 100%. Thanks for the crit.
Sago: Thanks for the comment. If I took the time to understand Yafray’s lighting some more, I would probnab;y try and render it in Yaf. If you have any suggestions, I am open to them.
Wu: Thanks man. Glad your mother could sit for me while I did this. But man, was she bitchy during the process. Good lord, all she had to do was sit for 4 weeks and let me try an model around that nasty cold sore on her mouth. Frig, it’s the size of a football.
great gob mate, i really love how you pulled it off.
I cant help but feel like your lighting and post process really flattened some of the great texture work you have done here, though, which is really a shame
the bump mapping on the medallions of the necklace look too flat in my opinion. maybe a ‘stronger’ bump map, or actually modell the pieces, just what i noticed, good job overall