It all started with testing the smart coloring feature in krita. Once the sketch was done I decided it would be a nice exercise to build this thing in 3d…Especially since I’m not a creature modeler. Longest time was invested in the base mesh for the sculpt. Sculpting and baking was done quite fast. (Smart UV Project for unwrapping)
Texturing is very basic (and lame), this would be an interesting paint job though.