I’ve been working on this alien for a couple of hours now and its my first sculpture and its turning out to be just a bunch of experimentations. I am now having trouble getting the tendrils at the front of the mouth separated from the rest of it. I want the mouth completely hollowed out.
It is telling me that I cannot delete the faces in edit mode because of the multires i have set up, but I need that for future adding of details. Is there any way around this?
No, not seperately, just next time you make a model that requires an inner mouth, make the low poly base mesh reflect that, so that you won’t be stuck trying to carve out a trench for the mouth in sculpt mode with a limited number of polys. but keep it one piece, except for maybe the teeth.