Alien Sculpt - What I can improve

Hello guys, I’m trying to improve my skills as a sculptor, and I’d like to know what can improve on the next sculptures. Throughout the process I used the reference of anatomical images, but I still have difficulty in the eyelids and lips.
Anyway, I would like to get criticism on how is the work, what are the weaknesses and strengths and how I can improve in both, I’m open to criticism!



Thank you guys!


I think the edges are too sharp. Lower lip, nose and the “eyebrows” stick out too much.

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The nose looks very human for an alien perhaps. And it’s really asking for ears of some type even if its just small holes like a reptilian or something.

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Thanks for the feedback! I have to trainning more, i have a big difficulty in that parts. I’ll pay more attention on next time

Thanks for the feedback! While sculpting I ended up using a lot of anatomy references and few alien references (lack of attention). The lack of the ear really made it weird, thanks for the feedback

I like this, but if you were looking for any thoughts on anatomy then I’d offer that it’s not clear how this creature could actually use its jaw.

The extreme scoop doesnt leave much room for any sort of masseter muscle or tendon attachment - what controls the movement of the jaw? The ridges at the front are also very tight so can it open the jaw?

I think one aspect that is very hard is trying to convey the biomechanics of a creature. What bone or support structure underlies the face? Is it controlled with muscles or tendons, or something else entirely? Starting there and working out might help.

Artistically though it’s great. Nice lighting and use of colour. Very good detail.

I myself have also been working on the appearance of aliens for quite some time (I had the idea for a short film about a few aliens for a long time, but that has faded a bit into the background at the moment).
Scientifically, I don’t think you’re on the right track. The face looks way too human for my taste, especially compared to the rest of the head.
But of course that’s not a big problem in today’s entertainment industry. Aliens in the Star Wars movies or in the Star Trek movies are often made like this. Even more so in old SF movies or TV series, when aliens were made-up actors. Today, however, with CG, anything is possible.
But it’s not easy to come up with an alien face that looks believable and not too human. That requires a lot of creativity, fantasy and imagination.
Now in concrete terms with your alien:
The mouth, nose and eye area are very similar to a human Caucasian face. It looks like a modern human face, cut out and glued to an alien head. It also seems too flat to me. My father once made a bas-relief wood carving of the head of a white woman with braided hair. That woman’s face was very similar to that of your alien.
Compare a human face with the head of a monkey (the mammal that humans most closely resemble), what a huge difference! How can an alien from a planet millions of miles from here have a face closer to humans than that of a monkey? But maybe I’m thinking too realistically about it?
According to scientists, Star Wars is the SF series with the most scientific errors (hundreds of errors and impossibilities!). But from an economic point of view, Star Wars is the most successful SF creation ever. So it’s not that bad, you are in very good company :slight_smile:
I like the skin of the alien. Especially in the clay version. The nice effect is a bit lost in your final color version, I think. There it is a bit too beautiful, too sweet and too soft (again for my own taste). Give it some more love and it will be fine!
I wish you good luck on your further search …

I’ll definitely pay more attention to these aspects next time.
Your notes on the issue of anatomy were very helpful, because only now can I realize that the structure of the bones and muscles of the face is confusing (or almost null), making no sense.

Now I realize what a problem it would be if it were used for an animation, because it would be a broken model. I’ll look for more facial structure references and how facial movements work so as not to make those mistakes again.

I am grateful for the technicality of the feedback :slight_smile:

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It makes me very happy, motivates me to continue studying and producing!

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I think in the intention of using principles of human anatomy in an alien, I ended up
making it human too much, and I agree with that, maybe i’ve lacked a little creativity,
(I loved your point about how creatures that are thousands of miles away are more like
our monkey ancestors than humans).
I’m definitely going to think more about that next time I create an alien.
Your points were very useful, especially in the creative/concept/imagination part.
Thank you very much for the feedback :slight_smile:

No sorry, I think you misunderstood me :slight_smile:. I actually meant that it is hard to believe that aliens living so far away from us would resemble humans, if not even the monkey, our cousin here on Earth, resemble us that much.
We cannot imagine what an intelligent being that lives millions of miles away from us (and has no affinity with humans) would look like. But it certainly will not have a human face. Possibly more like a fly’s head? Or like a turtle? Or like an alligator or an elephant? Probably something COMPLETELY DIFFERENT that we’ve never seen before …

But long live creativity! You can do whatever you want with it! Good luck! :slight_smile:

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it is hard to believe that aliens living so far away from us would resemble humans, if not even the monkey, our cousin here on Earth, resemble us that much.
We cannot imagine what an intelligent being that lives millions of miles away from us (and has no affinity with humans) would look like. But it certainly will not have a human face. > Blockquote

I think there is a fine line to tread if you want to aim for “realism” vs audiences being able to tell emotions etc., vs being creative. It’s interesting to me you say monkeys and humans look different - to me, they are very similar. We share the same support system, organs, tissue covering, eyes, hands, muscles, etc.

There are good reasons to expect life to have some similarities in form simply due to physical laws and efficiencies. For example, some form of symmetry is often helpful to basic functioning, and during development. A support system for tissues is required, otherwise you have a round blob. This might be bones, an external skeleton, fluid bladders, etc. But it’s still there. Eyes, if present, will undoubtedly reflect their required use. Likewise teeth or mouthparts will show adaptation to their ecology.

Knowing these rules can also help with design of new creatures. For example, in our nature trifold symmetry (3-way) is very rare, having been seen only some extinct fossil lineages. I used this as a basis for my creature in “Feeding tubes” (Feeding Tubes). Maybe it’s not good art, but it sure looks weird. 5-fold symmetry is not rare (think starfish) and bilateral symmetry is common (everything from insects to humans).

Adding fly eyes for example is strange if you want to model a predator (why would it have monocular vision?), or a species that requires good eyesight. Compound eyes are physically limited in resolution simply due to the physics of light bending, for example.

In the same way that maths is probably similar everywhere you go, basic biology is also likely to follow certain common constraints. If you wanted more info on some of these ideas you could look into the work of D’Arcy Thompson (1917), or the more recent morphometrics research. As a small caveat, I should say I am probably more likely to spot these things than your average person as I used to be a biologist. It depends on how grounded you want your designs to be, and who your audience are.

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I featured you on BlenderNation, have a great weekend!

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Wow! Thank you bartv :wink:

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