Here’s my last sculpting session, using Dynamic Topology. Dirty Vertex Colour to enhance detail and Cycles as the render engine. Took me about 2 hours to complete the sculpt, and some simple materials for the cycles render.
And here’s the time-lapse for this one; :o
There are a few of my other time-lapses in my youtube channel ( https://www.youtube.com/channel/UCBNWL3w6QfRJNpRvcR1v-AQ ), if you’re willing to watch them, and a more sculpts in my facebook page (http://www.facebook.com/founttree)