Alien with Exposed Brain

I am doing this for this weeks WC: science fiction. Next step will be to retopo him, and probably some more multires sculpting to make his normals map.

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are you going to use the material nodes to do a normal map or the one done for UVmap
baking

of may be an ordinary color normal map wifh may be gimp or other soft ?

almost looking like my boss ! LOL

happy blendering

MARS ATTACKS!!!

Dude…This is soo cool!!! I love that movie and I love this model! Good job.

I have to agree with Lilgrudgeboy - Mars attacks was the first thing I thought of.

Cool model so far though.

thanks guys, yeah, I think I am going to make a multires version on the retopo’d mesh and sculpt in some veins and stuff, then bake those onto the mesh I am making now. I’m about halfway done with it, the brain is kind of slow and tedious, but it has to be fairly dense. Here’s my current progress on the retopo.

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cool, are u going to mod the entire body or just the head, I’m expecting ur final mod with the normap and textures

Well, it was kind of short notice this week, so I don’t think I’ll be able to do an entire body, but maybe just an upper body. I’ll probably append a three fingered hand I made recently, and put him in some kind of space garb. I was originally thinking of sculpting in the veins on a high poly stand-in, and then baking those normals onto this model, but now, I’m thinking I may paint a grayscale bump map, and use that also as a mask for UV painting him. That way the bump will match the diffuse perfectly. If I have enough time I want to stick him in a flying saucer too.

Ak ak, ak ak ak ak ak ak,ak ak = We come in peace,do not run!, zap, zap zap. Fond memories
JF

Nice, could be really cool when it’s done. Good luck.

Thanks, I have decided to take my time on this, rather than cut corners in order to get it in on time, so I have now somewhat tweaked the shape of his head, and I’ve started painting in the nor map for the veins on his brain.

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Now I’m repainting it using my wacom tablet, which I should have done in the first place. I guess I figured it would bog down texture paint in the 3D window, but it didn’t seem to.

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a quick test paint job, just to help me decide on his color scheme.

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Getting closer. I think I will change the veins back to purple, though, and paint in some fake shadows to emphasize the major contours of his face.

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I think I’ve worked out the head material, decided to go with the red veins, also made a spec map, and a bit of multiplicative blending to emphasize his features. I am thinking green reptilian eyes maybe.

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looks amazing

Thanks man. I think I found some suitable eyeballs.

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it would look real cool if you added a scar/wound going across his face, maybe add some puss

oh man this is coming out great, multires/sculpt and such features are really making it possible to get fantastic results that would take ages with normal subdiv techniques.

One improvement i could suggest (though it could eb a tricky one to do =) ) is to include a little more purple/blue veins in the mix with the red, though there are just the right amount of veins already imo, so maybe a way of adding some slight change in colour to those.

GOod luck with the WC, will be keeping an eyeon this!

Thanks LohnS, yeah, I may yet add some purple and blue to the veins, which will be no problem, because I made a stencil from the nor map. I missed the boat for the WC though, because I was helping a friend of mine move. Brados, sounds good, but I need to move on to other aspects of the scene before I go batty. Just working out the general shape of his body right now, not sure what he’s going to have for clothing. perhaps I shall drape a robe over him using the cloth simulator.

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Looks awesome dude. Love the color of the head, gives it a menacing look. Are you going to keep that color and all the vains throughout the rest of the body?