Sculpting progress. I didn’t use dynamic topology, only multires sculpting. It was going somewhat slow by level 7, but it was certainly still workable.
Then I started sketching out my retopology. I didn’t end up following it exactly, but it certainly helped me identify where the problem spots were going to be and how the general edge flow should go.
Rather than create geometry for the background, since I knew it would be out of focus, I simply whipped up a little matte painting to put behind him. Something spaceship-ish.
Congratulations on your work. For a work that you had to move out of your confort zone you’ve managed to deliver quite well imo. Oblivously the image could use some more work, mainly on texturing and compositing, certain areas of the alien seems as though as he was made of plastic…
Anyway thanks for posting the whole process aswell, it’s nice to have an idea of all the steps an artist goes through.
Great Render, hype. Texture painting is really fun, and you did a good job with it to. He is really shiny, but I think it fits the character. *5 for me to.
Yeah, he’s shiny, that was my intent. I wanted him to feel oily or a little slimy, and much of the reference I used (other artists’ CG aliens that I liked) was very shiny.
For instance, the part around his left eye, “nose” area and forehead, now this might be just me, but im not getting the slimly, goey feel. Think he needs to be more oily. I’d love to be able to be more specific and tell you how to make it pop out, but im still a newbie in what CG is concerned.
Also loved the veins details, to bad can’t quite notice it on the final render. But subtly is key in cg, so im sure you accomplished what you wanted with them.
keep up the good work.
kohg, I can see what you mean, the way the lighting hits him in those areas, it’s a bit duller than other areas. And yeah, the veins could have been turned up a bit, too. Maybe I should have painted them thicker… Maybe I should experiment with renders from other angles. That could be fun, and may highlight some features not apparent in this angle.