Okidoki
(Okidoki)
June 17, 2026, 1:05pm
11
I used version 3.6 because i’m only at my internet PC… and it’s only the renanmed “Euler” node… so this seems to work on a curve (i didn’t checked because )
Ohh… according the other problem: is mostly (the ancient ) “curve to mesh with even thickness” problem task like so :
[image]
Hi there. I’ve started to learn geometry nodes
I want to make a node tree that generates a whole architectural window out of simple geometry.
I have turned the outside edge of the mesh into a curve, and then added a square profile to it, so it would be the frame of the window.
However, instead of giving me a straight frame, it pinches at the corners. Is there any way I could instruct the curve not to pinch the frame in the corners?
And why is this even default behavi…
or
UPDATE! Much simplified with new topology nodes in version 3.4!
Curve-To-Mesh Even-Thickness(3.4)(1).blend (123.6 KB)
Old Version (3.0) <a class="attachment" href="/uploads/short-url/qRxVwcOjPObIOBrr3k718ZxL05Q.blend">Curve-To-Mesh Even-Thickness (Blender 3.0).blend</a> (115.1 KB)
Use like normal Curve-To-Mesh:
[image]
Without Even-Thickness:
[image]
With Even-Thickness :
[image]
Took a lot of work, so hope someone finds it useful.
and also here: