Align instances to curve tangent with geometry nodes

Can you guys help me, I wan to make all my circles facing the center. How can I do that?
Feels like a simple task, but I can’t figure it out

Thanks:)


You’ve almost got it:


just add a position input to the vector socket and change the alignment to Z

2 Likes

Hey there! Great question, wished if it were briefly explained in the title. Cheers!

Yeah, I suck at making good titles for my questions:))