Since this has Drastically changed from what many blender users have been doing for years, you’ll have to make sure you read the whole thing. People are still posting solutions that are the “old way.”
In 2.82, there’s a wonderful option to transform origins only. It’s under options in the top right, as well as the tool >options>transform tab on the right (n hotkey)
If you check that box, then choose to snap to face with the align rotation to target then Yay, the Z axis is aligned to the face. Great, now I can start making instances…ONLY, that’s not Quite right because it isn’t perfect. It really only rotates to Z matching the normal. X and Y are left to do whatever they want. So sometimes it works great, and sometimes you get a wonky orientation.
So I used Mesh Align Plus to get a perfectly placed plane. Yes, that has the orientation I want. But how do I Mass replace the origin with that one? I basically want to copy the orientation from my newly created plane, and paste it to the 236 objects I have selected.
Oh, now for the WHY, because I know some will ask. So importing CAD data as obj (fbx sucks from Rhino) all objects have no real orientation or position. So every origin is at zero. So your rotated objects, blender has no clue. Because the data just isn’t there. Rhino doesn’t know either. Only the original 3D software does, like Creo, SolidWorks, Fusion360, etc. I need to do an exploded view, which means All the tiny parts of everything. But in order to look good, cylindrical objects should rotate as a cylinder, and parts should explode in the direction of their face in order to look good. So great, I can move the cylinder origin to the center of some flat faces, but that doesn’t orient any of the pivot axis to the normal of that face. So the pivot position is correct, but Not the orientation. In Max, my solution was to put the pivot in the correct place, then normal align an object to the face of my cylinder. Then align Only the orientation of the pivot point to that object. I do Not know how to do that in Blender, if you even can…currently.
Any advice? Most engineering data will be fine because engineers Usually do things at very perfect angles, but this has gears all over the place that travel over a curve in order to fit everything within a space for your face. It’s an old prototype for the Avegant Glyph. Project is Well over, and it’s public, so I can talk about it.