Is there a way to align the 3d view to the actual transform orientation, or to a face? Another question, is there a shortcut to move, transform objects restricted on the actual transform orientation. For example if I set a custom transform orientation, and I want to move an object on the x axis, and I press G, and X the object moves on the global X, not on my custom X.
tapping X once more makes it local, but if you have a custom orientation instead it might go to that. try tapping X_key several times.
I really wish blender had better HUD or feedback sensitive to what’s selected and what you can do.
I suspect what he wants is perpendicular to the face. I suppose. Me myself just hooked up F_Key in object mode to focus on selected object, really nice! and F_key in object mode was unused.
thanks for the ansvers, pressing several times x works, but I still not realize how can I align the view perpendicular to a rotated face, or align the view to custom orientation,
If I understood your question then do this: In Edit mode select a face and then go to View>Align View>Align View to Selected>and choose one of the choices. In that menu there are also the keyboard shortcuts for the corresponding action.
There seems to be a bug here! It only worked for me using the RIGHT shift and I know the left shift is not broken or anything! Awsome tip nevertheless! Thank you
Synthercat, yes, there is a bug. I filed it back on 1/19/2012, but some of the devs couldn’t replicate it so they ended up releasing 2.62 with the glitch.
not certain but i use 2.6 more and more and less 2.49
i tough there was one in 2.49 there for face align but may be i’m wrong
but it is usefull
ok you got the different sides which is almost equivalent but not quit equal
i mean if you have a very complicated model and you want to focus on a certain flat area it would be nice to be able to select a face and set the camera onto this face
tried so many ways and only thing i can see is that it aligns function of the global view
does not matter what face you select first !
when you go to align then you need to select Front top side ect…
and it will show the front or the side but function of the global axis not of the object axis!
can you make a very short video
may be my system is not set to do that
Hmmm. I’m not sure what ‘function of the global view’ and ‘function of the global axis’ means, but in Edit mode I am able to select a face and then select View>Align View>Align View to Selected>Top (which I have hotkeyed to Shift+V) and it moves the view to pointing right down the normal of the selected face. In other words, the view is exactly perpendicular to the face’s normal.
I rotated a default cube around the z axis, entered Edit mode, pressed Shift+V and the view changed to aligned along the normal of the face. I tried it will all the faces of the cube and even rotated it a little more and did it again.
I think there is something wrong with your settings.