I have a particle system, that generates planes, I convert it and separate it by loose parts.
Afterwards I use Transform origin to geometry, to get the 3D manipulators to center of planes.
How can I set the orientation of 3D manipulator pointing Z along plane normal for all objects at once?
Maybe a screenshot, this is puzzling from the description. At first read, I thought you needed custom transform orientation, but I am not sure now. Do you mean that with each selection it will orient by the normal? If so, does changing the translation widget to Normal help at all?
Hi Here is an example, I want to do it on all objects in selection, to have the 3D manipulator oriented as the plane. In total there will be thousands of particles that I would like to move along local Z of each object, while Z pointing in direction of normal. And I want to make it in object mode. That why I want to reorient the 3D manipulator.
The settings you have there should work (individual origins, local transform orientation) unless your objects have their rotations applied like Craig Jones mentioned.
Manipulator widget aligns itself to the active object but it should move the objects as set.
Edit: your Blender version is quite old (2.65). Perhaps that has something to do with the problem you have. Did you download it from blender.org directly?
I have a particle system, that generates planes, I convert it and separate it by loose parts.
Afterwards I use Transform origin to geometry, to get the 3D manipulators to center of planes.
So this means that the objects has the orientation of the “particle emitter” or the object from which the loose parts were separated. So it is not only a question of whether I applied transform or not, individual origins and so.