Should Anyone Be Interested! - Learning The Blender Game Engine!
The Blender Foundation also created the Blender Institute, an animation and game studio that focuses on movie and game development using Blender. The Institute produced the movies
Elephants Dream ,
Big Buck Bunny ,
Sintel ,
Tears of Steel , Cosmos Laundromat and the game
Yo, Frankie! These projects serve two main goals: The production process is an opportunity to improve Blender in a real studio environment, and the end result also serves as an advertisement for the software itself.
Then came Blender 2.5, which changed much of how Blender looked and behaved. This refactoring, as it was called, took years of planning and coding. Blender 2.5 marks a significant milestone in the history of Blender. For users coming from the Blender 2.4x series, the entire interface looks radically different: menus items are rearranged, keyboard shortcuts are altered, even the default color scheme has changed from a boring gray to a slightly less boring shade of gray. Blender 2.5 is designed to be more intuitive, faster to use, and easier to learn than its predecessor.
Blender uses the Python programming language for scripting. With Python, you can customize the behavior of Blender, extend its functionality, and, more importantly, control the game engine. Knowing how to program is not a requirement for using Blender, but knowing Python will make you a far more capable game-maker.
About the Game Engine
Blender is a multi-faceted tool. This book will focus on one aspect of it: the game-creation process. If you are new to Blender, learning the game engine means you will pick up basic modeling, animation, and other necessary skills along the way. If you already have Blender experience, great! The skills you already know will make transitioning to the game engine much easier.
Compared to some of the commercial game engines available today, the Blender Game Engine (BGE or GE for short) is relatively simple. Is that a bad thing? Not necessarily. A simple platform like Blender is very easy to learn, and yet itās flexible enough to do a lot.
To give you some idea of what the game engine is capable of, Chapter 10, āCase Studies,ā is dedicated to projects that were done in the GE.
Future of BGE
One downside to writing about software is that itās constantly improving. Even today, projects such as UPBGE is promising to dramatically improve the features and functionalities of the Blender Game Engine. We will try our best to keep this ebook as up-to-date as possible. What you should do as a reader, is to make sure you are always using the latest version of Blender.
Its all for the Basics! To all the Noobs out there please take time to read beautifully!
Fred/K.S
Fred/K.S