Hey all, here I will post progress of my current project I am working on.
An Opel Speedster with a wide bodykit based on the TRA Kyoto bodykits (rocketbunny).
I have been working on this project for about three weeks now, and its the first time doing stuff in the cycles rendering system. Which I recently looked in to, and so far I’m loving it!
The body still needs the final details and tweaks, interior is still non-existing
Thanks guys! The tire material is also my personal favorite materials so far.
I started doing headlights with the angel eye look, It’s starting to look like something… but still need some work I think
I also started on the parking lot scene, this is just a test render! It is really grainy right now , i think because the only thing giving light right now are the boxes with a emission material on it. Is the only way to get rid of the grain by upping the samples? Or is there another trick I could use to lighten the place up?
Thanks guys! I haven’t been working on the Opel lately, so much things I wanted to add it got a bit overwhelming :spin:
Started another car during the last few weeks, a bmw e36 4door sedan.
Learning a bunch with this, headlight/taillight shaders.
Slowly getting a start on the interior, will show screenshots later!