I have a cube, and on the inside I’m trying to place a few image textures. One for the walls, and another for the floors.
If I RMB on the faces in UV Face Select mode in the 3d view, the faces I select turn pink and the correct image texture shows up in the preview pane.
But when I render, only one texture image appears on the floor and walls and ceiling. I have three materials created called ‘walls’ and ‘floor’ and ‘ceiling’. In wall, I have one texture called brick, and in floor I have one texture called carpet, ceiling is just a color.
What am I doing wrong here? I feel that I’m not somehow assigning the face w/ the correct material. In my understanding, I should create a material, and then create a texture for the material. If that is correct, then how do I assign the material to a face. I know how to do UV unwrap and have this in my UV editor and when I select a face, the correct image shows up as the background behind the unwrapped face. I unwrapped the cube as top, bottom, and sides are all separate pieces.
Any help much appreciated.