I modeled a ship and wonder if someone has a possible solution to a problem. I separated the ship into sections for windows. Then I created a window cutout out then put it in a array matching a grid. Then I did a extrude on the windows. After that I Boolean them to a each section.
The problem is I have a slight triangle pile. I used the Blender 2.63 build and also tried the 2.63 which did the Boolean using triangles. Its fine but because of it I can do a clean extrude on a the new section because of the triangles. I figure the newer version would be updated to be able to do NGONS.
I tried the Remesh modifier and that was no help. I was thinking just keep the triangle and treat it as a surface imperfection. Doing otherwise will turn a big vertex mesh to a Titanic sized vertex mesh.
I’ll will attach a snapshoot soon.