Alpha and mirror reflection

Hello!

I did run into the problem that my trees made of alpha textured polygons are mirror-reflected with alpha bug. Look at the image attached.
Does anyone know how can i resolve this unnoying problem?

Thank you for any help.

Attachments


Whoa, that’s weird, there are a few things that come to mind when I see that.

  1. The RayDepth (I think that’s what it’s called) is’nt high enough.
  2. If your using a sphere or cylinder with a sky texture map it could be a mapping problem.
  3. If your using a sphere or cylinder with a sky texture map it could be that your sky or the whole scene is so large that that raytrace cam can’t pic it up, you can solve this by scaling down all the objects in the whole scene. There could be another way to solve that, but I’m not at my comp right now.
    -Jimmy

Thanks for reply, jackblack

I use standard sky in environment, cylindrical mapped, not sky-sphere/cylinder. Will try to increase RayDepth for Mirror reflection, maybe this is the point.