Hello!
I did run into the problem that my trees made of alpha textured polygons are mirror-reflected with alpha bug. Look at the image attached.
Does anyone know how can i resolve this unnoying problem?
Thank you for any help.
Hello!
I did run into the problem that my trees made of alpha textured polygons are mirror-reflected with alpha bug. Look at the image attached.
Does anyone know how can i resolve this unnoying problem?
Thank you for any help.
Whoa, that’s weird, there are a few things that come to mind when I see that.
Thanks for reply, jackblack
I use standard sky in environment, cylindrical mapped, not sky-sphere/cylinder. Will try to increase RayDepth for Mirror reflection, maybe this is the point.