Hi everyone,
I was wondering if there’s a way to output pure alpha channel renders to a PNG image in a way that ignores the colour of the background. I’m trying to make some animated sprites of explosions, and I’m rendering against a black background, so when the explosion becomes thin around the edges, the output colour is mixed with the background.As a result, I get an ugly, smudgy black line around the edge of the sprite when I put it against, say, a white background. Any way to solve this?