The biggest project of my life is now finished, as our game Alpha Polaris is released today! After almost three years of work our team of six people have finally finished the game.
We are a completely independent company, and didn’t receive almost any funding throughout the project. I think it says something about our game, that nobody left the team during the project despite we didn’t get paid. This game was a dream for all of us.
Our engine of choice is Wintermute, but every bit of 3D in the game is made with Blender. We have pre-rendered backgrounds and realtime 3D characters. There are also a little over 12 minutes of 3D cutscenes in the game. We also have hand drawn dialogue potraits.
Looks really great - well done. Had it been a little cheaper, or I had a bit more time on my hands, I certainly would have bought it… and might yet! The visuals look amazing. Hopefully the game play matches.
On a side note though, your ‘extended warranty’ is just plain seedy. It makes your company look money grabbing and offers no real value (especially considering Steam et al offer this for free and your costs of storing a game, which you would anyway, don’t increase with each year or user). So that seemed off-putting.
Argh! How do you track the bear? Got the Laptop and Triangulater hooked up and I punch in my heading, but nothing? Is there a guide being written for this? lol
Just completed this game. Brilliant overall and I would recommend it. The price of it, well, maybe a little much, but thinking about it, its supporting a small Indie team so I’m well happy to do that. The attention to detail in the environments is truly fantastic, it really does show how a good artist can use Blender in a project. I think BN should have this on the frontpage now too