Alpha problems

Anybody got a workaround for the alpha problem blender seems to have? If I put two objects with an alpha channel in front of each other, blender almost always draws the rear object in front of the closerby object…

WAVK

grr i know i know…weird alpha problem… sorry, i dont have a solution but ive been trying and will try again

I know exactly what you are talking about. The weird thing is it’s only in camera view. Look at it in a perspective non camera angle??? I got it from the horses mouth that there is no work around for that. In my case it was a planet with alpa layer for water, and 2nd alpha layer for Atmospherics. My only suggestion would be to make the rear texture a fake alpha in GIMP then map it in…
Daniel