Beta Quad - retopology tool for selected faces

and also btw… Hard Ops Thread - #3699 by zaha
i think some solution for the support loops, would be a perfect offset loop/inset at the same time after is calculated the retopo of the face, and to avoid any bad pole surround that edge loop (boundary edge/sharp edge for the bevel)…
and same could be optimized if possible how the edges meet each other, to avoid unnecessary poles like in this surface:

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which this is the perfect topology it should have…
to have perfect topology, you must have always even loops, which means pair vertices count, for example above there is 44 vertices in that boundary, if there where 43 or 45 then one loop will fail in the process thus creating a triangle and a pole…
is always best to avoid 6/7 poles, but not so necessarily if is a completely flatten face/surface or an unseen or hidden part of the model, like here but a more complex example: Bosch Drill WIP

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