I’m working on a scene that includes vegetation. Leafs have been done with image textures, noded like this:
I need to render the scene in different layers. For the layer of the leafs itself, the transparency works well,
…but when these leafs are masked in other layers, the render doesn’t take the transparency in consideration: it contours the mesh of the leaf, rather than the leaf around the alpha.
This is a .blend file exemplifying the problem. In viewport render the image texture has the alpha proper, but when trying to mask it (click “render image”) it masks the plane mesh, not the alpha from the image texture.
LEAF-BA.blend (841 KB) LEAF-BA.blend1 (841 KB)
I couldn’t find a proper answer on how to solve this! If someone can help I would be gratetful!