I have this image and I would like to have the white letters influence the texture and the black not at all. That way I can keep my black matte texture in blender and have the letters of the keyboard “textured on”.I’m using cycles. Thanks
If you map the attached image to the alpha and check the rgb to intensity then turn on z transparency and turn the material alpha to zero you should be good to go.
For a game you really want your image textures to be a power of 2. Like 512x1024.
Thanks, but I can’t find the alpha channel in cycles. How would I do this in cycles using nodes?
Download the newest build in graphicall, The image node there has an alpha channel socket
Thanks, that should do it.