I was trying to put and alpha texture over a wall when… surprise! The alpha part of the alpha png “image to plane” I’d import looks black in rendered mode.
Can someone help me to solve it? What I’ve did wrong? Is something related to this Blender new version?
I’ve tried to solve it using a transparent shader in Properties/Materials, doing some changes, but with not luck… I’ve try too to, instead of importing the image as plane, to mapping it over the wall (in Materials, 2 Difuse Shaders: one with the wall image, the second one with the alpha png), but with no luck too!! … At the end, I’ve used Photoshop to put the alpha over the wall, but it’s difficult to fake real focus using defocus in Ph, so I hope someone can help me!
I let you some images with the tries and results, over a plane and a cube, and the scene rendered with the fake focus using Photoshop (so you can see better what I was trying to do). This 3 to start (01 and 02, texture over cube, 03 is imported “image as plane”):