Alpha textures in Blender 2.65 under Cycles

Yep! You’re right. Since I use the alpha value from the decal to mix the 2 materials, the transparent part is never actually used.


But there’s no need to flatten the decal to reproduce your image. You can use the alpha value as well. You just need to invert your colors because the alpha channel of the decal looks more like a white symbol on a black background.