Hi all,
I am currently creating a scene which has a number of fluorescent strip lights which should be visible objects within the scene, but also emit light onto the scene.
I have used a plane with its surface set to emission but when I render the image, the plane is too crisp i.e the edges of the light source are too sharp and therefore unrealistic.
I am wondering how I would go about changing it to look softer and more realistic?
Very much a work in progress but it should demonstrate what I mean.
Many thanks